Gamification is the application of game
elements in non-gaming contexts. “In academe, gamification typically employs
elements such as points, badges, or progress bars to engage or motivate
students in the learning process。” (7 Things YouShould Know About Gamification. As an ESL teacher, I personally hold
that games are often more engaging than traditional classroom teaching methods. Online game genres like point-and-click, or escape-the-room are very interesting ways for
students to memorize vocabulary or practice speaking and listening. Take speaking
for example, I used to find that it is very difficult to engage students to
speak in classroom, let alone outside classroom. One reason for thisdifficulty is that traditional speech topics like “please describe the city you live in”
is quite boring. However, there are so many ways to encourage speaking with
computer games. Sometimes, even the mention of a favorite game name could
probably start a lively discussion in class. Anyway, who doesn’t love playing
games!
Polleke’s Blue Room is one of the many
escape-the-room online games which could be used in second language classroom. I
played it for three times and found that it is a good one for learning some key
vocabularies and practice speaking and listening. The learning objectives would
be for students to grasp some key vocabularies like panel, isle, gorilla, and
be able to use those vocabularies in both speaking and listening. In the beginning
of the class, the teacher is supposed to list the vocabularies she/he expects students
to learn. Students would be paired in two as a team. One of the students will read the
walk-through firsthand and then instruct in his/her own word to the teammate how to escape the room. The student who describes is expected to include as many key
vocabularies mentioned in the beginning of the class as possible. And of
course the student who actually plays the game is expected to recognize those
vocabularies at the hearing of them. In the whole process, the teacher acts
like an activity facilitator and coordinator. The teacher will record the number
of the key vocabularies uses by the speaker of each team and the time each team
uses to escape the room. The team who uses most of the vocabularies and the
team who uses the shortest time will be rewarded.
Now I'm curious. I'll have to try that game myself.
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